Nintendo's first ever console to use an optical disk system for loading games is the 128-bit Gamecube. It competes with Sony's Playstation 2 and Microsoft's XBox.
Specs:
Contemporary cube shape
4 controller ports
2 memory card slots
Capacity for future modem/broadband connection
485MHz custom CPU with 162MHz custom graphics processor
40MB total memory; 2.6 GB per second memory bandwidth
12M polygons per second; texture read bandwidth 10.4 GB per second
64 audio channels
Dimensions 4.5" x 5.9" x 6.3"
3-inch Optical Disc Technology (1.5 gigabytes)
Nintendo 64 Emulators
The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the insignificant fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's pipeline. Developers often preferred the Playstation for their titles due to the N64's inability to provide media rich content which games such as the Final Fantasy series demanded. Although the hardware facilitated classics such as Goldeneye and the late Perfect Dark, it wasn't enough to win over the masses.
Fortunately the system is well-emulated, allowing us to play legendary
games such as Zelda, Turok & Goldeneye. A fairly modern system is
needed to play emulate the machine, and a 3D accelerated graphics card
is an absolute must (onboard graphics won't cut the mustard here). Game ROMs are available from ripped cartridges, ranging in size (5MB-70MB).
Specs:
- CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus
- Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus
- Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus
- Data: 4MB (500 MB/s), Cartridge (32MB), Expansion 4MB RAM
Gameboy Emulators
The most well known portable gaming device in the world is Nintendo's Gameboy. Originally released in the late 80's it has sold more than any other portable game console in the world. Several years later Nintendo released the "color" version of the all time classic!
Specs (of the Gameboy Color model):
- Processor: Z80 Sharp processor
- Processor Speed: 8 MHz
- RAM: 32K
- Video RAM (VRAM): 16K
- Colors Available: 32,000
- Colors On Screen: 10, 32, or 56
- Resolution: 160x144 @56 colors and 320x288 @24colors
- Sound: 4-channel FM sound
- Controls: 8-directional D-Pad, A, B, select, and Start buttons
- Power: 10+ hours on 2 AA batteries. AC adapter separately available
Gameboy Advance Emulators
The successor of the all time classic that shortly became a hit just like it's "father". The fact that Gameboy Advance plays the older Gameboy titles means you get to use the older games. There is also another version of the Advance called SP.
Specs:
- CPU: 16 MHz 32-bit RISC-CPU + 8-bit CISC-CPU
- Memory: 32KB WRAM + 96KB VRAM + 256KB WRAM
- Screen: Reflective TFT Colour LCD
- Screen Size: 40.8 mm x 61.2 mm
- Resolution: 240 x 160 pixels
- Display Ability: 32 000 colours
- Sound: Mono speakers, stereo headphones
- Multiplayer Options: Up to four GBAs, up to two GB/GBCs
- Power: Two AA batteries, or battery pak
- Battery life: 15 hours for batteries, 10 hours for battery pack
- Dimensions: 82 mm x 144.5 mm x 24.5 mm
Super Nintendo Emulators
The Super Nintendo Entertainment System was Nintendo's first 16 bit gaming console that was originally released in Japan.
Specs:
- CPU: 65c816 (16-bit)
- CPU speed: 2.68 and 3.58 Mhz
- RAM memory: 1 Mbit (128 Kbyte)
- Picture Proc. Unit: 16-bit
- Video RAM: 0.5 Mbit (64 Kbyte)
- Resolution: 256x224 512 x 448 pixels max hi res and interlaced modes
- Colors Available: 32,768 colors
- Max colors on screen: 256 colors
- Max sprite size: 64 x 64 pixels
- Max sprites: 128
- Min/Max Cart Size: 2 Mbit - 48 Mbit
- Sound chip: 8-bit Sony SPC700
- Sound channels: 8, uses compressed wave samples
Nintendo NES Emulators
The Nintendo's 8 bit console was Sega's biggest rival for its Master System which was a huge hit as well at the time.
Specs:
- Processor: 6508 8-bit (using a custom Motorola 6502 class)
- Processor speed: 1.79 Mhz
- Resolution: 256x224 (ntsc) or 256x239 (pal)
- Colors available: 52
- Max Colors on screen: 16, 24 or 25.
- Max sprites: 64
- Max sprites per line: 8
- Sprite size: 8x8 or 8x16
- Picture Scroll: 2 h.v
- RAM: 16 Kbit (2kb)
- Video RAM: 16 Kbit (2kb)
- Min/Max cart size: 192 Kbit - 4 Mbit
- Sound: PSG sound, 5 channels
2 square wave
1 triangle wave
1 noise
1 PCM
2 square wave
1 triangle wave
1 noise
1 PCM
Nintendo DS
The Nintendo DS is the most recent handheld system developed by Nintendo. It was released in 2004 and was the first handheld system to feature
dual screens. In improved edition called the DS Lite was released in
2006. The term "Lite" refers to it having brighter screens, smaller size
and lower weight, it still has the same features as the original.
Specs:
- Two backlit 3-inch TFT color LCDs with 256x192 pixel resolution
- Lower screen is a touch screen
- Color: Capable of displaying 260,000 colors
- Wireless Communication: IEEE 802.11 and Nintendo's proprietary format
- Multiple users can play multiplayer games using just one DS game card
- Controls: Touch screen, embedded microphone for voice recognition,
A/B/X/Y face buttons, plus control pad, L/R shoulder buttons, Start and Select buttons
- Input/Output: Ports for both Nintendo DS game cards and Game Boy Advance Game packs, terminals for stereo headphones and microphone
- Other Features: Embedded PictoChat software that allows up to 16
users to chat at once; embedded real-time clock; date, time and alarm;
touch-screen calibration
- CPUs: One ARM9 and one ARM7
- Sound: Stereo speakers providing virtual surround sound, depending on the software
- Battery: Lithium ion battery delivering six to 10 hours of play on a
four-hour charge, depending on use; power-saving sleep mode; AC adapter
- Languages: English, Japanese, Spanish, French, German, Italian
- Available colors: various, depending on region
Nintendo Wii Emulators
The Wii is a home video game console released by Nintendo at 2006. It's the primary competitor of Microsoft's Xbox 360 and Sony's PlayStation 3.
Specs:
- CPU: PowerPC-based
- GPU: ATI "Hollywood" GPU.
- Memory: 88 MB main memory and 3 MB embedded GPU texture memory and framebuffer.
- Storage: 512 MB built-in NAND flash. SD card memory slot (up to 2 GB). Nintendo GameCube Memory Card (required for GameCube game saves). Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc.
- Video: 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[88]. MultiAV multi-output port for component, composite, S-video,[89] RGB SCART[90] and VGA[91].
- Audio: Stereo รข€“ Dolby Pro Logic II-capable[92]. Built-in speaker in controller.
- Additional: 2 USB ports, WIFI capabilities and Bluetooth.
Virtual Boy Emulators
Specs:
- CPU: 32-bit RISC Processor running at 20 MHz
- Memory: 1 MB of DRAM and 512 KB of PSRAM
- Storage Method: Carts
- Input: 6 button controller
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